I'm sorry I've been off the grid lately. An update is long overdue, but, you know, life. I've been thinking a lot about the broad appeal of open world games lately. Coming off E3, it looks like the latest raft of AAA games are mostly open world. I have a feeling - with the exception [...]

Brace yourselves – this is a long article. At the early conception stages of Blackwater, I gave a lot of thought to what I liked about many RPG titles and what I didn't like. So here I've written up a short list of the key considerations I had when I was world building and working [...]

Hello! I'm Dan, the Producer and Narrative Designer of the project currently entitled BLACKWATER. I've been putting off starting a developer diary, but it's a new year full of yet-to-be broken resolutions, so here goes! Blackwater consists of a small, dedicated team - 7 people spread over 4 countries! I'm already getting ahead of myself. [...]