I think creating strong characters is the most important element of a good RPG. Your world can be amazing or your battle systems creative, but if you have flat, forgettable characters, then your story will suffer too. The characters are your story's engine, in a way. Once you have your strong characters fleshed out, all [...]

Brace yourselves – this is a long article. At the early conception stages of Blackwater, I gave a lot of thought to what I liked about many RPG titles and what I didn't like. So here I've written up a short list of the key considerations I had when I was world building and working [...]

Hello! I'm Dan, the Producer and Narrative Designer of the project currently entitled BLACKWATER. I've been putting off starting a developer diary, but it's a new year full of yet-to-be broken resolutions, so here goes! Blackwater consists of a small, dedicated team - 7 people spread over 4 countries! I'm already getting ahead of myself. [...]